Age/Gender: 29, Male
Location: Portland, OR
Job: Student
I read books, I play video games, I watch movies. The entertainment industry means a lot to me, and so I think parodies are cool, too.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 4,970 / 5,380
Exp. Rank #: 4,173
Voting Pow.: 6.35 votes
BBS Posts: 2 (0 per day)
Flash Reviews: 37
Music Reviews: 6
Trophies: 0
Stickers: 0
All Flash Reviews
37 Reviews | 4 w/ Responses
For showinf that Macs have issues sometimes, too.
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but this has been done. A LOT. The gameplay is decent, though I agree with several others who have stated that the flashlight is underpowered. However, the ammo issues are not as bad as others seem to think. It's supposed to be that way, to make it "scarier". I will say this though: survival horror has been through the ringer. This needs a few touch ups, flesh out the story just a tiny bit, and you've got a winner.
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but it really doesn't help your cause that it's a broken, crippled game. Fix the issue with not allowing some numbers to be put where they need to be and re-submit.
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I'm not a Springsteen fan, but I can respect your opinion and not say he sucks.
That aside, the animation was decent, the sound was set up nicely, and you're standing up for an artist you believe in. An even 4/5 and 8/10 for you.
Author's Response:
Thanks!
You see, a respectful "I don't like Springsteen" gets a respectful response. When you take off 5 points because you hate Springsteen, that's a different story :)
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This was really entertaining until the tracer BS. It seemed like the damage was totally random... little chunks gone sometimes, whole lifebars gone the next. That alone makes this blammable. And no, I'm not bad at maze games.
Author's Response:
In the maze, if you try to cut across the gaps and cheat you die, stick to the path and its easy enough ;-)
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"Great, though I noticed a bug..."
On the 2nd track, I reached lvl 49 ( a multiple of 7, as you no doubt know) and completed it. I was perplexed when I had not earned the 10 tokens I was due. That needs to be addressed, either by re-wording the token earning to "after a boss fight", or by giving the tokens to players at the appropriate time.
Now that that's out of the way, here's what I think of the game as a whole:
Music and sounds: 7/10
No music to speak of, but I tend to listen to something of my own when I game anyway, so no fault from me there. The Mob voices were initially very humorous, but quickly lost their appeal.
Visuals: 9/10
Simple, but sweet. Very well done.
Gameplay: 8/10
It seems like there's a point, well into any of the difficulties, where the mobs are suddenly FAR more powerful than those in the previous level.
So, to recap, an 8/10 4/5, and keep up the good work.
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I'd like to see less of this on the site, lol.
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Arigato gazaimas... Uzemaki Naruto.
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It seems like after the numbers are placed in the outer walls and the inner legs correctly, the relevance of number placement doesn't matter. There's no other stipulations for not repeating numbers. That's not much of a challenge once one realizes that. The game was designed well enough though, and loaded quickly for me ( I don't know why people would have problems with the ads... there in almost every game these days). All in all, 3/5, 7/10 stars.
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The game seems a bit more complicated than the first, which is understandable. One of the reasons the RD1 was so popular, I believe, is that it was easy to understand, yet just difficult enough to present a challenge. With RD2, I think the inclusion of ore and so many new towers has over-complicated the gameplay. My suggestion would have been to add one new tower per dmg type, and perhaps one type of ore for all tower types. In later installments, more could be added in, but to add all this in one game gives almost too much to deal with in the later rounds.
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